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Advanced progression architecture: curve modeling and retention coupling, cross-system power budgets, exploit surfaces, competitive vs RPG tracks, live-ops rollback, infinite endgame loops, and narrative-mechanical alignment at scale.
Intermediate progression craft: XP curves and diminishing returns, metag progression in roguelikes, milestone and battle-pass alignment, returning-player catch-up, telemetry signals, and economy-linked gates without pay-to-win traps.
Foundations of game progression: XP and levels, unlock trees, soft vs hard gates, session vs metag progression, and fair pacing for new players. Mix of single-answer and multiple-answer items; multi-select questions ask you to select every correct statement.
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