Monetization Tests
Monetization skills and practices
Topics
Tests
Ethics Monetization — Advanced
Advanced monetization ethics: multi-region gambling-adjacent rules, duty of care for high spenders, governance boards, algorithmic offers, esports integrity, and crisis response after predatory design backlash.
AdvancedOpenEthics Monetization — Intermediate
Applied ethics for game monetization: battle pass pressure, pity and pricing, segment targeting, refund workflows, competitive integrity, and balancing KPIs with player harm signals.
IntermediateOpenEthics Monetization — Beginner
Foundations of ethical game monetization: fair value, transparency, pay-to-win vs cosmetics, dark patterns basics, minors, and player trust. Product and live-ops context; not legal advice.
BeginnerOpenBattle Pass Design — Advanced
Advanced battle pass strategy: economy cannibalization, segmentation, regulatory disclosure, live tuning, burnout, experimentation, and long-term franchise health. Mix of single-answer and multiple-answer items; multi-select questions ask you to select every correct statement.
AdvancedOpenBattle Pass Design — Intermediate
Progression pacing, challenge mix, catch-up and skip economics, premium positioning, retention metrics, and live-ops coordination for seasonal passes. Mix of single-answer and multiple-answer items; multi-select questions ask you to select every correct statement.
IntermediateOpenBattle Pass Design — Beginner
Foundations of seasonal battle passes: free and premium tracks, tier progression, time-limited seasons, reward types, and fairness basics. Mix of single-answer and multiple-answer items; multi-select questions ask you to select every correct statement.
BeginnerOpenIAP Basics — Advanced
Advanced IAP systems: fraud and replay defense, cross-platform entitlements, subscription price increases, webhook reconciliation, offer codes, regulatory storefront constraints, and incident response for billing bugs.
AdvancedOpenIAP Basics — Intermediate
Operational IAP: server-side receipt validation, subscription lifecycle, idempotent grants, regional pricing, refund signals, storefront experiments, and anti-abuse basics for consumables.
IntermediateOpenIAP Basics — Beginner
Foundations of in-app purchases: product types, store roles, consumables vs durable entitlements, restore flows, and player-facing fairness. Mix of single-answer and multiple-answer items; multi-select questions ask you to select every correct statement.
BeginnerOpen